How To Create Windows Service In Visual Studio 2015
This browser is no longer supported.
Upgrade to Microsoft Border to take advantage of the latest features, security updates, and technical back up.
Create custom views of C++ objects in the debugger using the Natvis framework
Applies to: Visual Studio Visual Studio for Mac
The Visual Studio Natvis framework customizes the way native types appear in debugger variable windows, such equally the Locals and Watch windows, and in DataTips. Natvis visualizations can aid brand the types yous create more than visible during debugging.
Natvis replaces the autoexp.dat file in earlier versions of Visual Studio with XML syntax, better diagnostics, versioning, and multiple file support.
Notation
Natvis customizations work with classes and structs, just not typedefs.
Natvis visualizations
You apply the Natvis framework to create visualization rules for the types you create, and so that developers can encounter them more easily during debugging.
For example, the post-obit illustration shows a variable of type Windows::UI::Xaml::Controls::TextBox in a debugger window without any custom visualizations applied.
The highlighted row shows the Text
holding of the TextBox
class. The complex class bureaucracy makes information technology difficult to discover this property. The debugger doesn't know how to interpret the custom string type, so yous can't see the string held inside the textbox.
The same TextBox
looks much simpler in the variable window when Natvis custom visualizer rules are applied. The important members of the grade appear together, and the debugger shows the underlying string value of the custom cord type.
Use .natvis files in C++ projects
Natvis uses .natvis files to specify visualization rules. A .natvis file is an XML file with a .natvis extension. The Natvis schema is defined in <VS Installation Folder>\Xml\Schemas\1033\natvis.xsd.
The basic structure of a .natvis file is i or more than Blazon
elements representing visualization entries. The fully qualified proper name of each Type
element is specified in its Name
aspect.
<?xml version="1.0" encoding="utf-8"?> <AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010"> <Type Name="MyNamespace::CFoo"> . . </Type> <Type Name="..."> . . </Type> </AutoVisualizer>
Visual Studio provides some .natvis files in the <VS Installation Binder>\Common7\Packages\Debugger\Visualizers binder. These files have visualization rules for many common types, and can serve as examples for writing visualizations for new types.
Add a .natvis file to a C++ project
You can add a .natvis file to any C++ project.
To add a new .natvis file:
-
Select the C++ project node in Solution Explorer, and select Project > Add new item, or right-click the project and select Add together > New item.
-
In the Add New Detail dialog, select Visual C++ > Utility > Debugger visualization file (.natvis).
-
Name the file, and select Add.
The new file is added to Solution Explorer, and opens in the Visual Studio document pane.
The Visual Studio debugger loads .natvis files in C++ projects automatically, and past default, also includes them in the .pdb file when the project builds. If you lot debug the built app, the debugger loads the .natvis file from the .pdb file, even if y'all don't have the project open. If yous don't desire the .natvis file included in the .pdb, you lot can exclude it from the built .pdb file.
To exclude a .natvis file from a .pdb:
-
Select the .natvis file in Solution Explorer, and select the Properties icon, or correct-click the file and select Properties.
-
Drop down the arrow side by side to Excluded From Build and select Yes, and then select OK.
Note
For debugging executable projects, use the solution items to add any .natvis files that are not in the .pdb, since at that place is no C++ project available.
Note
Natvis rules loaded from a .pdb apply only to the types in the modules that the .pdb refers to. For case, if Module1.pdb has a Natvis entry for a type named Test
, information technology just applies to the Examination
class in Module1.dll. If some other module also defines a class named Test
, the Module1.pdb Natvis entry does not utilize to information technology.
To install and annals a .natvis file via a VSIX package:
A VSIX package can install and register .natvis files. No matter where are they installed, all registered .natvis files are automatically picked upward during debugging.
-
Include the .natvis file in the VSIX bundle. For instance, for the following project file:
<?xml version="1.0" encoding="utf-8"?> <Projection DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="14.0"> <ItemGroup> <VSIXSourceItem Include="Visualizer.natvis" /> </ItemGroup> </Project>
-
Register the .natvis file in the source.extension.vsixmanifest file:
<?xml version="1.0" encoding="utf-8"?> <PackageManifest Version="ii.0.0" xmlns="http://schemas.microsoft.com/developer/vsx-schema/2011" xmlns:d="http://schemas.microsoft.com/developer/vsx-schema-design/2011"> <Avails> <Nugget Type="NativeVisualizer" Path="Visualizer.natvis" /> </Assets> </PackageManifest>
Natvis file locations
You tin can add .natvis files to your user directory or to a system directory, if you want them to employ to multiple projects.
The .natvis files are evaluated in the following order:
-
Whatever .natvis files that are embedded in a .pdb you're debugging, unless a file of the same name exists in the loaded project.
-
Any .natvis files that are in a loaded C++ project or height-level solution. This group includes all loaded C++ projects, including class libraries, but not projects in other languages.
-
Any .natvis files installed and registered via a VSIX packet.
- The user-specific Natvis directory (for example, %USERPROFILE%\Documents\Visual Studio 2022\Visualizers).
- The user-specific Natvis directory (for example, %USERPROFILE%\Documents\Visual Studio 2019\Visualizers).
- The user-specific Natvis directory (for case, %USERPROFILE%\Documents\Visual Studio 2017\Visualizers).
- The system-broad Natvis directory (<VS Installation Folder>\Common7\Packages\Debugger\Visualizers). This directory has the .natvis files that are installed with Visual Studio. If you have ambassador permissions, yous can add files to this directory.
Modify .natvis files while debugging
You tin can modify a .natvis file in the IDE while debugging its projection. Open the file in the same case of Visual Studio y'all're debugging with, change information technology, and save it. Equally before long as the file is saved, the Watch and Locals windows update to reflect the change.
You can as well add or delete .natvis files in a solution that you're debugging, and Visual Studio adds or removes the relevant visualizations.
Y'all tin can't update .natvis files that are embedded in .pdb files while you're debugging.
If you modify the .natvis file outside of Visual Studio, the changes don't accept issue automatically. To update the debugger windows, y'all tin reevaluate the .natvisreload command in the Immediate window. Then the changes accept effect without restarting the debugging session.
Also use the .natvisreload command to upgrade the .natvis file to a newer version. For case, the .natvis file may be checked into source control, and y'all want to option up recent changes that somebody else fabricated.
Expressions and formatting
Natvis visualizations use C++ expressions to specify the data items to display. In improver to the enhancements and limitations of C++ expressions in the debugger, which are described in Context operator (C++), exist enlightened of the following:
-
Natvis expressions are evaluated in the context of the object being visualized, not the current stack frame. For example,
x
in a Natvis expression refers to the field named x in the object existence visualized, not to a local variable named x in the electric current function. You tin't access local variables in Natvis expressions, although you lot tin access global variables. -
Natvis expressions don't allow function evaluation or side furnishings. Function calls and assignment operators are ignored. Considering debugger intrinsic functions are side-effect complimentary, they may exist freely called from any Natvis expression, fifty-fifty though other part calls are disallowed.
-
To control how an expression displays, you tin employ any of the format specifiers described in Format specifiers in C++. Format specifiers are ignored when the entry is used internally by Natvis, such every bit the
Size
expression in a ArrayItems expansion.
Note
Because the natvis certificate is XML, your expressions cannot directly utilise the ampersand, greater than, less than, or shift operators. You must escape these characters in both the particular torso and the condition statements. For case:
<Item Name="HiByte">(byte)(_flags >> 24),x</Item>
<Item Name="HiByteStatus" Condition="(_flags & 0xFF000000) == 0">"None"</Detail>
<Item Name="HiByteStatus" Condition="(_flags & 0xFF000000) != 0">"Some"</Item>
Natvis views
You can define different Natvis views to display types in different ways. For example, here is a visualization of std::vector
that defines a simplified view named simple
. The DisplayString
and the ArrayItems
elements show in the default view and the simple
view, while the [size]
and [capacity]
items don't show in the simple
view.
<Blazon Name="std::vector<*>"> <DisplayString>{{ size={_Mylast - _Myfirst} }}</DisplayString> <Aggrandize> <Item Name="[size]" ExcludeView="uncomplicated">_Mylast - _Myfirst</Item> <Item Name="[capacity]" ExcludeView="simple">_Myend - _Myfirst</Item> <ArrayItems> <Size>_Mylast - _Myfirst</Size> <ValuePointer>_Myfirst</ValuePointer> </ArrayItems> </Expand> </Blazon>
In the Sentry window, employ the ,view format specifier to specify an alternate view. The simple view appears as vec,view(simple):
Natvis errors
When the debugger encounters errors in a visualization entry, it ignores them. Information technology either displays the blazon in its raw course, or picks another suitable visualization. You tin employ Natvis diagnostics to sympathise why the debugger ignored a visualization entry, and to see underlying syntax and parse errors.
To turn on Natvis diagnostics:
- Nether Tools > Options (or Debug > Options) > Debugging > Output Window, set Natvis diagnostic messages (C++ just) to Mistake, Warning, or Verbose, and and so select OK.
The errors appear in the Output window.
Natvis syntax reference
AutoVisualizer element
The AutoVisualizer
element is the root node of the .natvis file, and contains the namespace xmlns:
attribute.
<?xml version="1.0" encoding="utf-8"?> <AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010"> . . </AutoVisualizer>
The AutoVisualizer
element can accept Type, HResult, UIVisualizer, and CustomVisualizer children.
Blazon element
A basic Type
looks similar this example:
<Type Proper name="[fully qualified type name]"> <DisplayString Condition="[Boolean expression]">[Display value]</DisplayString> <Expand> ... </Expand> </Type>
The Type
chemical element specifies:
-
What type the visualization should be used for (the
Proper noun
attribute). -
What the value of an object of that type should wait similar (the
DisplayString
element). -
What the members of the blazon should look like when the user expands the type in a variable window (the
Expand
node).
Templated classes
The Name
attribute of the Type
chemical element accepts an asterisk *
as a wildcard character that can be used for templated class names.
In the following instance, the aforementioned visualization is used whether the object is a CAtlArray<int>
or a CAtlArray<float>
. If in that location's a specific visualization entry for a CAtlArray<float>
, then it takes precedence over the generic one.
<Type Name="ATL::CAtlArray<*>"> <DisplayString>{{Count = {m_nSize}}}</DisplayString> </Type>
Yous can reference template parameters in the visualization entry by using macros $T1, $T2, and then along. To discover examples of these macros, run into the .natvis files shipped with Visual Studio.
Visualizer type matching
If a visualization entry fails to validate, the next available visualization is used.
Inheritable attribute
The optional Inheritable
attribute specifies whether a visualization applies only to a base type, or to a base type and all derived types. The default value of Inheritable
is true
.
In the post-obit instance, the visualization applies but to the BaseClass
type:
<Type Name="Namespace::BaseClass" Inheritable="false"> <DisplayString>{{Count = {m_nSize}}}</DisplayString> </Blazon>
Priority aspect
The optional Priority
attribute specifies the order in which to utilize alternate definitions, if a definition fails to parse. The possible values of Priority
are: Depression
, MediumLow
,Medium
, MediumHigh
, and High
. The default value is Medium
. The Priority
attribute distinguishes but amongst priorities inside the same .natvis file.
The following example first parses the entry that matches the 2015 STL. If that fails to parse, it uses the alternate entry for the 2013 version of the STL:
<!-- VC 2013 --> <Type Name="std::reference_wrapper<*>" Priority="MediumLow"> <DisplayString>{_Callee}</DisplayString> <Expand> <ExpandedItem>_Callee</ExpandedItem> </Expand> </Blazon> <!-- VC 2015 --> <Type Proper noun="std::reference_wrapper<*>"> <DisplayString>{*_Ptr}</DisplayString> <Expand> <Item Name="[ptr]">_Ptr</Item> </Expand> </Type>
Optional attribute
You tin put an Optional
attribute on any node. If a subexpression inside an optional node fails to parse, the debugger ignores that node, just applies the remainder of the Type
rules. In the following type, [State]
is not-optional, only [Exception]
is optional. If MyNamespace::MyClass
has a field named _M_exceptionHolder
, both the [State]
node and the [Exception]
node appear, only if in that location's no _M_exceptionHolder
field, only the [State]
node appears.
<Blazon Proper name="MyNamespace::MyClass"> <Expand> <Item Name="[State]">_M_State</Particular> <Detail Name="[Exception]" Optional="true">_M_exceptionHolder</Item> </Expand> </Blazon>
Condition attribute
The optional Condition
attribute is bachelor for many visualization elements, and specifies when to apply a visualization rule. If the expression inside the condition attribute resolves to false
, the visualization rule doesn't utilise. If information technology evaluates to true
, or there is no Status
attribute, the visualization applies. You can use this attribute for if-else logic in the visualization entries.
For example, the post-obit visualization has two DisplayString
elements for a smart pointer type. When the _Myptr
member is empty, the condition of the showtime DisplayString
element resolves to true
, and so that form displays. When the _Myptr
fellow member is not empty, the condition evaluates to imitation
, and the 2d DisplayString
element displays.
<Type Name="std::auto_ptr<*>"> <DisplayString Condition="_Myptr == 0">empty</DisplayString> <DisplayString>auto_ptr {*_Myptr}</DisplayString> <Aggrandize> <ExpandedItem>_Myptr</ExpandedItem> </Aggrandize> </Type>
IncludeView and ExcludeView attributes
The IncludeView
and ExcludeView
attributes specify elements to display or not display in specific views. For instance, in the following Natvis specification of std::vector
, the simple
view doesn't display the [size]
and [capacity]
items.
<Type Name="std::vector<*>"> <DisplayString>{{ size={_Mylast - _Myfirst} }}</DisplayString> <Aggrandize> <Detail Proper name="[size]" ExcludeView="unproblematic">_Mylast - _Myfirst</Item> <Item Name="[capacity]" ExcludeView="unproblematic">_Myend - _Myfirst</Item> <ArrayItems> <Size>_Mylast - _Myfirst</Size> <ValuePointer>_Myfirst</ValuePointer> </ArrayItems> </Expand> </Blazon>
You can utilize the IncludeView
and ExcludeView
attributes on types and on private members.
Version element
The Version
element scopes a visualization entry to a specific module and version. The Version
element helps avert name collisions, reduces inadvertent mismatches, and allows different visualizations for different blazon versions.
If a common header file that is used by dissimilar modules defines a type, the versioned visualization appears only when the type is in the specified module version.
In the following instance, the visualization is applicative only for the DirectUI::Border
blazon found in the Windows.UI.Xaml.dll
from version 1.0 to 1.5.
<Type Name="DirectUI::Border"> <Version Name="Windows.UI.Xaml.dll" Min="1.0" Max="i.5"/> <DisplayString>{{Name = {*(m_pDO->m_pstrName)}}}</DisplayString> <Expand> <ExpandedItem>*(CBorder*)(m_pDO)</ExpandedItem> </Aggrandize> </Type>
Y'all don't need both Min
and Max
. They are optional attributes. No wildcard characters are supported.
The Proper noun
aspect is in the format filename.ext, such every bit howdy.exe or some.dll. No path names are allowed.
DisplayString element
The DisplayString
element specifies a string to prove as the value of a variable. It accepts arbitrary strings mixed with expressions. Everything within curly braces is interpreted as an expression. For instance, the post-obit DisplayString
entry:
<Type Proper name="CPoint"> <DisplayString>{{x={x} y={y}}}</DisplayString> </Type>
Means that variables of blazon CPoint
brandish as in this illustration:
In the DisplayString
expression, x
and y
, which are members of CPoint
, are within curly braces, and then their values are evaluated. The instance too shows how you can escape a curly brace by using double curly braces ( {{
or }}
).
Note
The DisplayString
chemical element is the only element that accepts arbitrary strings and curly brace syntax. All other visualization elements have only expressions that the debugger can evaluate.
StringView element
The StringView
chemical element defines a value that the debugger tin can transport to the built-in text visualizer. For instance, given the post-obit visualization for the ATL::CStringT
type:
<Blazon Name="ATL::CStringT<wchar_t,*>"> <DisplayString>{m_pszData,su}</DisplayString> </Type>
The CStringT
object displays in a variable window like this instance:
Adding a StringView
chemical element tells the debugger it can display the value as a text visualization.
<Type Name="ATL::CStringT<wchar_t,*>"> <DisplayString>{m_pszData,su}</DisplayString> <StringView>m_pszData,su</StringView> </Type>
During debugging, you can select the magnifying glass icon side by side to the variable, and then select Text Visualizer to display the string that m_pszData points to.
The expression {m_pszData,su}
includes a C++ format specifier su, to display the value as a Unicode cord. For more information, see Format specifiers in C++.
Expand chemical element
The optional Expand
node customizes the children of a visualized blazon when y'all expand the type in a variable window. The Expand
node accepts a listing of child nodes that ascertain the kid elements.
-
If an
Aggrandize
node isn't specified in a visualization entry, the children use the default expansion rules. -
If an
Expand
node is specified with no kid nodes under it, the blazon isn't expandable in the debugger windows.
Detail expansion
The Detail
element is the most bones and common chemical element in an Expand
node. Item
defines a single child element. For example, a CRect
form with fields top
, left
, right
, and lesser
has the following visualization entry:
<Type Name="CRect"> <DisplayString>{{elevation={peak} lesser={bottom} left={left} right={correct}}}</DisplayString> <Expand> <Item Proper name="Width">right - left</Item> <Detail Proper name="Top">bottom - height</Item> </Expand> </Type>
In the debugger window, the CRect
type looks like this example:
The debugger evaluates the expressions specified in the Width
and Height
elements, and shows the values in the Value cavalcade of the variable window.
The debugger automatically creates the [Raw View] node for every custom expansion. The preceding screenshot displays the [Raw View] node expanded, to evidence how the default raw view of the object differs from its Natvis visualization. The default expansion creates a subtree for the base class, and lists all the data members of the base class as children.
Annotation
If the expression of the item element points to a complex blazon, the Item node itself is expandable.
ArrayItems expansion
Use the ArrayItems
node to take the Visual Studio debugger translate the type as an array and brandish its individual elements. The visualization for std::vector
is a expert example:
<Type Proper noun="std::vector<*>"> <DisplayString>{{size = {_Mylast - _Myfirst}}}</DisplayString> <Aggrandize> <Particular Name="[size]">_Mylast - _Myfirst</Item> <Item Name="[chapters]">(_Myend - _Myfirst)</Item> <ArrayItems> <Size>_Mylast - _Myfirst</Size> <ValuePointer>_Myfirst</ValuePointer> </ArrayItems> </Aggrandize> </Blazon>
A std::vector
shows its private elements when expanded in the variable window:
The ArrayItems
node must have:
- A
Size
expression (which must evaluate to an integer) for the debugger to understand the length of the array. - A
ValuePointer
expression that points to the first chemical element (which must be a pointer of an chemical element blazon that is notvoid*
).
The default value of the array lower bound is 0. To override the value, use a LowerBound
element. The .natvis files shipped with Visual Studio take examples.
Note
You can apply the []
operator, for example vector[i]
, with whatever unmarried-dimensional array visualization that uses ArrayItems
, fifty-fifty if the blazon itself (for example CATLArray
) does not permit this operator.
You can too specify multi-dimensional arrays. In that example, the debugger needs slightly more than information to properly display child elements:
<Type Name="Concurrency::array<*,*>"> <DisplayString>extent = {_M_extent}</DisplayString> <Aggrandize> <Item Name="extent">_M_extent</Particular> <ArrayItems Condition="_M_buffer_descriptor._M_data_ptr != 0"> <Direction>Forward</Direction> <Rank>$T2</Rank> <Size>_M_extent._M_base[$i]</Size> <ValuePointer>($T1*) _M_buffer_descriptor._M_data_ptr</ValuePointer> </ArrayItems> </Expand> </Type>
-
Management
specifies whether the array is in row-major or column-major order. -
Rank
specifies the rank of the array. - The
Size
element accepts the implicit$i
parameter, which it substitutes with the dimension index to find the length of the assortment in that dimension. In the previous example, the expression_M_extent.M_base[0]
should requite the length of the 0th dimension,_M_extent._M_base[i]
the 1st, and so on.
Hither's how a two-dimensional Concurrency::array
object looks in the debugger window:
IndexListItems expansion
You lot tin utilise ArrayItems
expansion merely if the array elements are laid out contiguously in memory. The debugger gets to the adjacent chemical element past but incrementing its pointer. If you need to manipulate the index to the value node, utilize IndexListItems
nodes. Here's a visualization with an IndexListItems
node:
<Type Name="Concurrency::multi_link_registry<*>"> <DisplayString>{{size = {_M_vector._M_index}}}</DisplayString> <Aggrandize> <Item Name="[size]">_M_vector._M_index</Detail> <IndexListItems> <Size>_M_vector._M_index</Size> <ValueNode>*(_M_vector._M_array[$i])</ValueNode> </IndexListItems> </Aggrandize> </Blazon>
The only difference between ArrayItems
and IndexListItems
is the ValueNode
, which expects the full expression to the ith element with the implicit $i
parameter.
Notation
You can use the []
operator, for example vector[i]
, with any single-dimensional assortment visualization that uses IndexListItems
, even if the type itself (for example CATLArray
) does not let this operator.
LinkedListItems expansion
If the visualized blazon represents a linked list, the debugger can brandish its children by using a LinkedListItems
node. The following visualization for the CAtlList
type uses LinkedListItems
:
<Type Name="ATL::CAtlList<*,*>"> <DisplayString>{{Count = {m_nElements}}}</DisplayString> <Aggrandize> <Item Proper noun="Count">m_nElements</Item> <LinkedListItems> <Size>m_nElements</Size> <HeadPointer>m_pHead</HeadPointer> <NextPointer>m_pNext</NextPointer> <ValueNode>m_element</ValueNode> </LinkedListItems> </Expand> </Type>
The Size
element refers to the length of the list. HeadPointer
points to the first chemical element, NextPointer
refers to the next element, and ValueNode
refers to the value of the item.
The debugger evaluates the NextPointer
and ValueNode
expressions in the context of the LinkedListItems
node chemical element, not the parent list type. In the preceding example, CAtlList
has a CNode
course (found in atlcoll.h
) that is a node of the linked list. m_pNext
and m_element
are fields of that CNode
grade, not of the CAtlList
course.
ValueNode
can be left empty, or use this
to refer to the LinkedListItems
node itself.
CustomListItems expansion
The CustomListItems
expansion allows you lot to write custom logic for traversing a data structure such as a hashtable. Use CustomListItems
to visualize information structures that can employ C++ expressions for everything you lot demand to evaluate, merely don't quite fit the mold for ArrayItems
, IndexListItems
, or LinkedListItems
.
You can use Exec
to execute code inside of a CustomListItems
expansion, using the variables and objects defined in the expansion. You can use logical operators, arithmetic operators, and assignment operators with Exec
. You can't apply Exec
to evaluate functions, except for debugger intrinsic functions supported by the C++ expression evaluator.
The post-obit visualizer for CAtlMap
is an excellent case where CustomListItems
is appropriate.
<Type Proper noun="ATL::CAtlMap<*,*,*,*>"> <AlternativeType Proper name="ATL::CMapToInterface<*,*,*>"/> <AlternativeType Proper noun="ATL::CMapToAutoPtr<*,*,*>"/> <DisplayString>{{Count = {m_nElements}}}</DisplayString> <Expand> <CustomListItems MaxItemsPerView="5000" ExcludeView="Examination"> <Variable Name="iBucket" InitialValue="-1" /> <Variable Name="pBucket" InitialValue="m_ppBins == nullptr ? nullptr : *m_ppBins" /> <Variable Name="iBucketIncrement" InitialValue="-1" /> <Size>m_nElements</Size> <Exec>pBucket = nullptr</Exec> <Loop> <If Condition="pBucket == nullptr"> <Exec>iBucket++</Exec> <Exec>iBucketIncrement = __findnonnull(m_ppBins + iBucket, m_nBins - iBucket)</Exec> <Interruption Condition="iBucketIncrement == -one" /> <Exec>iBucket += iBucketIncrement</Exec> <Exec>pBucket = m_ppBins[iBucket]</Exec> </If> <Detail>pBucket,na</Item> <Exec>pBucket = pBucket->m_pNext</Exec> </Loop> </CustomListItems> </Aggrandize> </Blazon>
TreeItems expansion
If the visualized blazon represents a tree, the debugger can walk the tree and brandish its children by using a TreeItems
node. Here'southward the visualization for the std::map
type using a TreeItems
node:
<Blazon Proper noun="std::map<*>"> <DisplayString>{{size = {_Mysize}}}</DisplayString> <Aggrandize> <Item Proper noun="[size]">_Mysize</Item> <Detail Proper noun="[comp]">comp</Item> <TreeItems> <Size>_Mysize</Size> <HeadPointer>_Myhead->_Parent</HeadPointer> <LeftPointer>_Left</LeftPointer> <RightPointer>_Right</RightPointer> <ValueNode Condition="!((bool)_Isnil)">_Myval</ValueNode> </TreeItems> </Expand> </Type>
The syntax is similar to the LinkedListItems
node. LeftPointer
, RightPointer
, and ValueNode
are evaluated nether the context of the tree node course. ValueNode
can exist left empty or use this
to refer to the TreeItems
node itself.
ExpandedItem expansion
The ExpandedItem
element generates an aggregated child view by displaying backdrop of base of operations classes or data members every bit if they were children of the visualized blazon. The debugger evaluates the specified expression, and appends the child nodes of the effect to the kid list of the visualized blazon.
For case, the smart pointer blazon auto_ptr<vector<int>>
typically displays as:
To meet the values of the vector, you accept to drill down two levels in the variable window, passing through the _Myptr
member. By adding an ExpandedItem
element, you can eliminate the _Myptr
variable from the hierarchy and directly view the vector elements:
<Type Name="std::auto_ptr<*>"> <DisplayString>auto_ptr {*_Myptr}</DisplayString> <Expand> <ExpandedItem>_Myptr</ExpandedItem> </Expand> </Blazon>
The following case shows how to aggregate properties from the base of operations class in a derived grade. Suppose the CPanel
grade derives from CFrameworkElement
. Instead of repeating the properties that come from the base CFrameworkElement
class, the ExpandedItem
node visualization appends those backdrop to the child list of the CPanel
class.
<Type Name="CPanel"> <DisplayString>{{Proper noun = {*(m_pstrName)}}}</DisplayString> <Expand> <Item Name="IsItemsHost">(bool)m_bItemsHost</Item> <ExpandedItem>*(CFrameworkElement*)this,nd</ExpandedItem> </Expand> </Blazon>
The nd format specifier, which turns off visualization matching for the derived class, is necessary hither. Otherwise, the expression *(CFrameworkElement*)this
would cause the CPanel
visualization to be applied over again, because the default visualization blazon matching rules consider it the most appropriate 1. Use the nd format specifier to instruct the debugger to use the base class visualization, or the default expansion if the base class has no visualization.
Constructed item expansion
While the ExpandedItem
element provides a flatter view of data by eliminating hierarchies, the Constructed
node does the opposite. It allows y'all to create an artificial child element that isn't a result of an expression. The artificial chemical element tin can have child elements of its ain. In the following example, the visualization for the Concurrency::array
blazon uses a Constructed
node to prove a diagnostic message to the user:
<Type Proper noun="Concurrency::assortment<*,*>"> <DisplayString>extent = {_M_extent}</DisplayString> <Aggrandize> <Item Proper noun="extent" Condition="_M_buffer_descriptor._M_data_ptr == 0">_M_extent</Item> <ArrayItems Condition="_M_buffer_descriptor._M_data_ptr != 0"> <Rank>$T2</Rank> <Size>_M_extent._M_base[$i]</Size> <ValuePointer>($T1*) _M_buffer_descriptor._M_data_ptr</ValuePointer> </ArrayItems> <Synthetic Proper name="Assortment" Status="_M_buffer_descriptor._M_data_ptr == 0"> <DisplayString>Assortment members tin can be viewed merely under the GPU debugger</DisplayString> </Synthetic> </Aggrandize> </Type>
HResult element
The HResult
chemical element lets you lot customize the information shown for an HRESULT in debugger windows. The HRValue
element must contain the 32-bit value of the HRESULT that is to be customized. The HRDescription
element contains the information to testify in the debugger window.
<HResult Proper name="MY_E_COLLECTION_NOELEMENTS"> <HRValue>0xABC0123</HRValue> <HRDescription>No elements in the collection.</HRDescription> </HResult>
UIVisualizer chemical element
A UIVisualizer
element registers a graphical visualizer plug-in with the debugger. A graphical visualizer creates a dialog box or other interface that shows a variable or object in a mode consistent with its data type. The visualizer plug-in must be authored equally a VSPackage, and must betrayal a service that the debugger tin can eat. The .natvis file contains registration information for the plug-in, such equally its name, the GUID of the exposed service, and the types it can visualize.
Here's an example of a UIVisualizer element:
<?xml version="i.0" encoding="utf-8"?> <AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010"> <UIVisualizer ServiceId="{5452AFEA-3DF6-46BB-9177-C0B08F318025}" Id="1" MenuName="Vector Visualizer"/> <UIVisualizer ServiceId="{5452AFEA-3DF6-46BB-9177-C0B08F318025}" Id="2" MenuName="List Visualizer"/> . . </AutoVisualizer>
-
A
ServiceId
-Id
attribute pair identifies aUIVisualizer
. TheServiceId
is the GUID of the service the visualizer package exposes.Id
is a unique identifier that differentiates visualizers, if a service provides more than one. In the preceding example, the same visualizer service provides two visualizers. -
The
MenuName
attribute defines a visualizer proper name to brandish in the drop-downward adjacent to the magnifying glass icon in the debugger. For instance:
Each blazon defined in the .natvis file must explicitly list whatever UI visualizers that can display it. The debugger matches the visualizer references in the type entries with the registered visualizers. For instance, the following blazon entry for std::vector
references the UIVisualizer
in the preceding example.
<Type Name="std::vector<int,*>"> <UIVisualizer ServiceId="{5452AFEA-3DF6-46BB-9177-C0B08F318025}" Id="1" /> </Blazon>
Yous tin see an case of a UIVisualizer
in the Image Sentinel extension used to view in-memory bitmaps.
CustomVisualizer element
CustomVisualizer
is an extensibility signal that specifies a VSIX extension that you lot write to control visualizations in Visual Studio code. For more information about writing VSIX extensions, come across the Visual Studio SDK.
It's a lot more work to write a custom visualizer than an XML Natvis definition, simply you're free from constraints about what Natvis does or doesn't support. Custom visualizers have access to the full gear up of debugger extensibility APIs, which can query and modify the debuggee process or communicate with other parts of Visual Studio.
Yous can use the Status
, IncludeView
, and ExcludeView
attributes on CustomVisualizer
elements.
Limitations
Natvis customizations work with classes and structs, simply non typedefs.
Natvis does not support visualizers for primitive types (for example, int
, bool
) or for pointers to primitive types. In this scenario, one option is to use the format specifier appropriate to your use instance. For example, if you use double* mydoublearray
in your lawmaking, so you tin can apply an array format specifier in the debugger's Sentry window, such as the expression mydoublearray, [100]
, which shows the start 100 elements.
Feedback
Submit and view feedback for
How To Create Windows Service In Visual Studio 2015,
Source: https://docs.microsoft.com/en-us/visualstudio/debugger/create-custom-views-of-native-objects
Posted by: connellyhica1947.blogspot.com
0 Response to "How To Create Windows Service In Visual Studio 2015"
Post a Comment